11/28/2023 0 Comments Kerbal space program 1.0 money cheat![]() The bulk of the challenge is in designing the ascent vehicle to have enough TWR and delta-v while still having enough structural integrity to land intact.įor other things, difficulty might play a role. ![]() But your friend would ask you, "at what difficulty level?"įor some things, like an Eve return mission, the current option sliders we have for KSP don't make much of a difference, so I wouldn't feel the need to qualify whether funds/science were set to max from the get-go, or whether saves were allowed. Man, wasn't the original SNES Street Fighter II easy to beat on difficulty level 0? Could you say you beat SF2 if you beat it on difficulty 0? YES. ![]() Well, the best comparison I can make is playing any game on the easiest settings. Is it cheating to set the starting science and funds to max? Both made getting around the solar system a lot easier. I'm sure people said the same thing when the nuke was introduced, or maneuver nodes. This is just a case of not coping with inevitable change. Just like the isru will be a stock game mechanic, so everyone will have access to it. Ultimately I think what makes the difference between "infinite fuel cheat" and "well-balanced resource harvesting" is that the latter requires the player to set up a well-planned infrastructure first.īut didn't those certain rulesets go out the window when the difficulty menu came? Anyone can change the game to make it very easy now and it is a stock part of the game. Maybe the drills shouldn't be able to operate in close proximity to the processor? Or perhaps the processor should only be able to operate in microgravity? The one thing that has bothered me about Karbonite is how possible it is to make one single craft that can simultaneously act as harvester, refinery, lifter, and tanker-I always assumed that there would be some reason that making separate crafts for all of those (a ground base with resource drills, a lander with tanks to carry the resource from ground to orbit, an orbital refinery to process the resource into fuel, and an orbital tanker to move the fuel to whatever ship needs it) would be more economical. What I love most about KSP is building colossal interplanetary exploration motherships and flying them on grand tours around the solar system, and harvesting fuel is going to make that much more sustainable-I can only send out so many gargantuan uncrewed fuel tankers before I get tired of it. I haven't seen the 1.0 system yet, but I've been playing with Karbonite for a little while, and I think the ability to produce fuel during a mission is wonderful. So is ISRU in KSP cheating, or even far fetched? Neither, I say. We can even melt the Moon's regolith (on the real life Moon) to extract useful elements that can be turned into rocket fuel, though some people doubt that this is a realistic proposition. ( ) The proposal is to bring a feed stock of hydrogen gas (edit: correction - liquid hydrogen) to the surface of Mars and use its atmosphere (which is mostly carbon dioxide) to manufacture methane and oxygen (a rocket fuel!) ![]() My personal favorite example of ISRU being a keystone of a future possible mission is the Mars Direct mission. Real space agencies are proposing ISRU as part of future missions to the Moon and Mars. What's more, ISRU isn't just a game gimmick. So if you use mining in the way the developer intended, I think you'd be hard pressed to call it cheating. Who defines the rules of KSP? You could say the game designers/developers define the rules. ![]() In this case, we'd be referring to the rules of KSP. Well, if we go to the dictionary meaning of cheating, we get, "to break a rule or law usually to gain an advantage at something" ( ) ![]()
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